Nikki Dunsire
Senior Lecturer
School of Product Design
- Senior LecturerSchool of Product Design
- +6433690421 (Work)
TEACHING & SUPERVISION SUMMARy
Courses Taught or Teaching:
University of Canterbury
- Lighting & Rendering (PROD244)
- Character Design (PROD241)
- World Building (PROD344)
- Digital Sculpting (PROD342)
University of Oregon
- Creating in Unity (J410 | J510)
- Building Environments for Immersive Media (J410 | J510)
- Production with Unreal Engine (J410 | J510)
- Photogrammetry (J410 | J510)
- Creating for Immersive Platforms (J699 – Online IMC Program)
- Introduction to 3D for Film and Adverting (CreateWith3D – J410| J510)
- Motion Graphics (J410 | J510)
- Digital Portfolio (J410 | J510)
- Master's Captone Oversight
Southern New Hampshire University
- 3D Modeling & Animation (GRA202)
- Interactive Animation (GRA211)
- 3D Character Animation and Rigging (GRA212)
Washington State University
- Engines and Platforms (DTC492)
- Special Topics: Game Portfolio (DTC499)
Pacific Northwest College of Art (PNCA)
- Introduction to Game Development (IL257-5 | CED106)
- Introduction to 3D Production (IL257-6)
Portland State University
- Intro to 3D Modeling and Animation I (FILM360)
- Image Manipulation – Introduction to Photoshop (FILM360)
- Motion Graphics (FILM360)
The Art Institute of Portland
- Introduction to Game Development (GA101)
- 3D Modeling and Animation I (GA131)
- 3D Modeling and Animation II (GA132)
- Introduction to ZBrush/Digital Sculpting (GA304)
- Comparative 3d Software (GA334)
- Advanced Lighting and Texturing for Games II (GA350)
- Advanced Lighting and Texturing II (GA362)
- Game Production Team (GA409 | GA412 | GA413)
- Image Manipulation – Introduction to Photoshop (MA136)
- Advanced Lighting and Texturing I (MA362)
- Foundation Portfolio (MA377)
- Media Arts Production Team (MA385 | MA485 | MA435)
- Character Setup: Rigging (MA391)
- Technical Direction (MA401)
- Portfolio and Professional Practices (MA417)
- Digital Portfolio (MA427)
- Sr. Studio I and II (MA491 | MA492)
- Introduction to Visual Effects (VEMG 121)
- The History of Visual Effects and Motion Graphics (VEMG 281)
- 3D Effects I – Particles/Dynamics (VEMG 361)
- 3D Effects II – Fluids (VEMG 461)
- Independent Studies
Oregon Storyboard
- Intro to 3D Asset Creation for VR and MR (GC101)
Clackamas Community College
- Hololens - Augmented Reality Development (DMC199)
- Introduction to Game Development (DMC111)\
- Introduction to Media Arts (DMC100)