Nikki Dunsire

Senior Lecturer

School of Product Design

  • Senior Lecturer
    School of Product Design

TEACHING & SUPERVISION SUMMARy

Courses Taught or Teaching:

 

University of Canterbury

  • Lighting & Rendering (PROD244)
  • Character Design (PROD241)
  • World Building (PROD344)
  • Digital Sculpting (PROD342)

 

University of Oregon

  • Creating in Unity (J410 | J510)
  • Building Environments for Immersive Media (J410 | J510)
  • Production with Unreal Engine (J410 | J510)
  • Photogrammetry (J410 | J510)
  • Creating for Immersive Platforms (J699 – Online IMC Program)
  • Introduction to 3D for Film and Adverting (CreateWith3D – J410| J510)
  • Motion Graphics (J410 | J510)
  • Digital Portfolio (J410 | J510)
  • Master's Captone Oversight

 

Southern New Hampshire University

  • 3D Modeling & Animation (GRA202)
  • Interactive Animation (GRA211)
  • 3D Character Animation and Rigging (GRA212)

 

Washington State University

  • Engines and Platforms (DTC492)
  • Special Topics: Game Portfolio (DTC499)

 

Pacific Northwest College of Art (PNCA)    

  • Introduction to Game Development (IL257-5 | CED106)
  • Introduction to 3D Production (IL257-6)

 

Portland State University

  • Intro to 3D Modeling and Animation I (FILM360)
  • Image Manipulation – Introduction to Photoshop (FILM360)
  • Motion Graphics (FILM360)

 

The Art Institute of Portland         

  • Introduction to Game Development (GA101)
  • 3D Modeling and Animation I (GA131)
  • 3D Modeling and Animation II (GA132)
  • Introduction to ZBrush/Digital Sculpting (GA304)
  • Comparative 3d Software (GA334)
  • Advanced Lighting and Texturing for Games II (GA350)
  • Advanced Lighting and Texturing II (GA362)
  • Game Production Team (GA409 | GA412 | GA413)
  • Image Manipulation – Introduction to Photoshop (MA136)
  • Advanced Lighting and Texturing I (MA362)
  • Foundation Portfolio (MA377)
  • Media Arts Production Team (MA385 | MA485 | MA435)
  • Character Setup: Rigging (MA391)
  • Technical Direction (MA401)
  • Portfolio and Professional Practices (MA417)
  • Digital Portfolio (MA427)
  • Sr. Studio I and II (MA491 | MA492)
  • Introduction to Visual Effects (VEMG 121)
  • The History of Visual Effects and Motion Graphics (VEMG 281)
  • 3D Effects I – Particles/Dynamics (VEMG 361)
  • 3D Effects II – Fluids (VEMG 461)
  • Independent Studies

 

Oregon Storyboard

  • Intro to 3D Asset Creation for VR and MR (GC101)

 

Clackamas Community College

  • Hololens - Augmented Reality Development (DMC199)
  • Introduction to Game Development (DMC111)\
  • Introduction to Media Arts (DMC100)