ProfessorRobert Lindeman
Director HITLab/Professor
Human Interface Technology Laboratory
Orcid identifier0000-0002-0637-7701 (opens in a new tab)
- Director HITLab/ProfessorHuman Interface Technology Laboratory
RESEARCH INTERESTS
Virtual Reality (VR) involves immersing people in digital worlds. I am interested in supporting effective use of VR for entertainment, work, tourism, and other areas that enhance the user experience. This means doing research in 3D User Interaction (3DUI), multi-sensory feedback, and long-term immersion, all being applied to real world situations, such as training, education, and just plain fun.
My 3DUI work focuses on the main tasks people need to do in VR, including working with objects (e.g., picking things up, opening doors, and creating the worlds themselves), moving around in VR worlds (i.e., travel and finding your way), and task-specific things, like loading new models, or communicating with virtual characters.
With regard to multi-sensory cues, I have done extensive work on going beyond visual and audio feedback to providing significant touch, wearable vibration feedback, floor vibration, and even wind. I have also explored the delivery of smell cues in VR. I take a holistic approach, in that I look at all the senses in concert, as opposed to looking at them individually, because this better matches how people sense in the real world - balancing the strengths and weaknesses of each sensory system to make sense of the world.
In terms of long-term immersion in VR, it is clear that people will be spending ever-increasing hours inside VR. How can we support people getting real work done? How can we provide a good balance between expressiveness and fatigue?
I have done significant work on exploring how to capture and use 360-degree video and VR headsets effectively for things like science communication, and Māori storytelling. My aim is to empower others to confidently and competently embrace these accessible technologies to support their outreach and oral histories.
My 3DUI work focuses on the main tasks people need to do in VR, including working with objects (e.g., picking things up, opening doors, and creating the worlds themselves), moving around in VR worlds (i.e., travel and finding your way), and task-specific things, like loading new models, or communicating with virtual characters.
With regard to multi-sensory cues, I have done extensive work on going beyond visual and audio feedback to providing significant touch, wearable vibration feedback, floor vibration, and even wind. I have also explored the delivery of smell cues in VR. I take a holistic approach, in that I look at all the senses in concert, as opposed to looking at them individually, because this better matches how people sense in the real world - balancing the strengths and weaknesses of each sensory system to make sense of the world.
In terms of long-term immersion in VR, it is clear that people will be spending ever-increasing hours inside VR. How can we support people getting real work done? How can we provide a good balance between expressiveness and fatigue?
I have done significant work on exploring how to capture and use 360-degree video and VR headsets effectively for things like science communication, and Māori storytelling. My aim is to empower others to confidently and competently embrace these accessible technologies to support their outreach and oral histories.
GRANTS
- GRANTImproving Immersive Telecommunication by Increasing Comfort in Virtual RealityTohoku University1 May 2024 - 30 Apr 2027
- GRANTHuman Augmentation for Rhythm Skill Acquisition in Elite SportHigh Performance Sport NZ28 Feb 2024 - 28 Feb 2027
- GRANTTe Mana o Rangitahua (James Nikitine)Ministry of Business, Innovation and Employment1 Nov 2023 - 31 Oct 2026
- GRANTĀtea EWIP - Virtual Immersive WanangaUniversity of Waikato1 Jul 2022 - 31 Mar 2024
- GRANTVirtual Reality Simulator Sickness ProjectFacebook10 Sep 2021 - 7 Oct 2022
- GRANTEMERGE: Extended reality and Multimodal interfaces to Enhance Remote collaboration and their applications to medical and enGinEering DomainsRoyal Society of New Zealand1 Jan 2020 - 31 Dec 2022
- GRANTApplied Immersive Gaming InitiativeTertiary Education Commission1 Jan 2019 - 1 Jan 2023