ProfessorStephan Lukosch
Professor
Human Interface Technology Laboratory
- ProfessorHuman Interface Technology Laboratory
- +6433691308 (Work)
RESEARCH INTERESTS
My research explores how immersive technologies such as augmented reality (AR), virtual reality (VR), mixed reality (MR), and serious games can augment human capabilities and foster meaningful interaction in complex environments. I investigate the design and evaluation of systems that enhance perception, cognition, and collaboration, enabling individuals and teams to perform better in domains such as safety, sports, education, and community engagement. By integrating multi-sensory experiences, location-based interaction, and applied gaming principles, my work aims to create human-centred solutions that improve decision-making, training, and social connectedness in both physical and virtual spaces. The above research builds upon his earlier work on intelligent and context-adaptive collaboration support, collaborative storytelling for knowledge elicitation and decision-making, and design patterns for computer-mediated interaction.
GRANTS
- GRANTVR skiing simulation for Olympia delle Tofane - Winter Olympics 2026Japanese Sports Council20 Nov 2025 - 3 Mar 2026
- GRANTHuman Augmentation for Rhythm Skill Acquisition in Elite SportHigh Performance Sport NZ28 Feb 2024 - 28 Feb 2027
- GRANTSpatial Navigation ProjectMeta23 Nov 2023 - 23 Nov 2026
- GRANTHe karapitipitinga mariko - Immersive regenerative tourism experiences in AotearoaMinistry of Business, Innovation and Employment1 Oct 2023 - 30 Sep 2028
- GRANTEducation and Learning Development Services PanelFire and Emergency New Zealand15 Mar 2023 - 30 Jun 2026
- GRANTGIS Remote Measurement using BYOD Sensors and Augmented RealityTrimble Navigation2 May 2022 - 23 Mar 2023
- GRANTChina 2022 VR Alpine DownhillHigh Performance Sports NZ21 Jun 2021 - 17 Jan 2022
- GRANTFlame Simulation Technology (Escea Limited)Callaghan Innovation1 Mar 2021 - 30 Nov 2021
- GRANTAt Home Flame ExperienceEscea Ltd.22 Feb 2021 - 21 Mar 2022
- GRANTChina 2022 VR Start Gate and CourseHigh Performance Sports NZ20 Jan 2021 - 20 Aug 2021
- GRANTApplied Immersive Gaming InitiativeTertiary Education Commission1 Jan 2019 - 1 Jan 2023